No Man’s Sky v1.00#
1.00 is the version shipped on the PS4 disk. Most people probably haven’t played it since the developers urged people to download the day-one patch. Since 1.00 isn’t on Steam, a release-day PS4 disk is the only way to play 1.00.
There are a few videos on YouTube exploring this (now rare) version:
https://www.youtube.com/playlist?list=PLpjQuVN0TqNGTLXF9EZzkDcAaECvPbojc
https://www.youtube.com/playlist?list=PLpjQuVN0TqNFfauXrRNT3T1OS5w5yMoT9
My rough notes#
I don’t own a 1.00 disk, these are things I’ve noted watching the above videos.
Resources stack to 100 (both in exosuit and starship)
Cannot “Move and Stack” items (no reordering inventory)
Item details lack per-item and total worth
Exosuit hazard protection can be repaired with Iron
Distress Beacon uses different model
Atlas Path dialogue is different
Use Scanner by pressing Circle button (PS4 controller)
Mining Beam overheats as soon as the bar is full
Heridium deposits are mound-shaped, gold color
Emeril deposits are pillar shaped, blackish color
The Analysis Visor doesn’t show dots under creatures
??? mining tool doesn’t damage storage depots
- Options > Discoveries > Records displays planet stats
I survived for __ SOLS
I walked for __. and swam for __.
I regenerated __ times
I discovered __ new forms of life
I met __ intelligent aliens
I extracted __ of resources
I learned __ new words
Distance is “.” not “units”
Currency symbol is “U” in text (rather than actual unit symbol)
- Each uploaded discovered provides 2 messages (no batching)
Discovery uploaded
__U credited. The galactic library thanks you
Knowledge stones are tall bois
??? Different Damaged Machinery sound
??? Damaged Machinery // Get blueprint
Upgrade tiers are v1, v2, v3, v4 (not Sigma, Tau, etc)
Can talk to the distress beacon more than once (may require exploring and coming back, also might be only before first lift-off?)
No save graphic (message is only “restore point saved”)
Destroying one wave of sentinels escalates and spawns the next. Only way to de-escalate is to flee
??? Different ship boost sfx
Analyse Multi-tool Tech (found in buildings) requires 20 carbon
??? Different ship launch sfx
Launching once takes 50% of fuel
Cost to refuel launcher from empty to full is 100 plutonium
Ship auto target is super bad (trying to shoot manufacturing facility door is yikes)
LOD transitions are shorter, makes pop-in noticeable
Galaxy map UI looks slightly different
On Galaxy map, Atlas Stations have read indicators and black holes have black indicators
POI icons are different
Space station right side (if you’re looking towards space) not protected, has save location and two Atlas Pass v1 door. Those doors protect a multi-tool, some cargo drops, and plants
Space station launch pads have white outline which becomes red as you approach
Space station left side not protected, has Atlas Pass v1 doors. Those doors protect a exosuit upgrade
Sell dialog only shows items you have (no grayed out entries)
Models are noticeably low-res
Different alien sfx - sounds like Simlish
??? Ship seems to turn very fast, “zippier” handling
Bugged discoveries model (floating jelly fish thing for radnox)
??? Different mining beam sfx
Low LOD models are very noticeably chunky, low poly
Options menu has different units icon (underneath name, top-left corner)
Jetpack upgrade has wrong icon
Different outpost icon
??? Can get much closer to land, hint to help land at outpost?
??? Flashlight
All sales +- 5% of galactic avg
Exosuit upgrades require iron and units
??? Starship targeting
All exosuit upgrades cost the same?
Milestones#
- In general
No milestone for sentinel kills!
“Longest lifespan” instead of “extreme survival” (“Survived __ SOLS” instead of “Survived __ SOLS in extreme conditions”)
“Uploaded discoveries” instead of “planet zoology scanned” (“Discovered __ creatures” instead of “Discovered all species on __ planets”)
Milestone - Naturalist - Discovered 1 creature
Milestone - Collector - Discovered 5 creatures
Milestone - Scanner - Discovered 10 creatures
Milestone - Analyst - Discovered 15 creatures
Milestone - Researcher - Discovered 20 creatures
Milestone - Undaunted - Survived 1.0 SOLS
Milestone - Resolute - Survived 3.0 SOLS
Milestone - Determined - Survived 5.0 SOLS
Milestone - Spirited - Survived 8.0 SOLS
Milestone - Setting Out - Travelled 5,000.
Milestone - Setting Ambulatory - Travelled 7,500.
Milestone - Drifter - Travelled 10,000.
Milestone - Wayfarer - Travelled 15,000.
Milestone - Babbler - Learned 5 words
Milestone - Beginner - Learned 8 words
Milestone - Confused - Learned 10 words
Milestone - Confused - Learned 15 words
Milestone - Misunderstood - Learned 20 words
Milestone - New Business - Earned 50000
Milestone - Known - Met 2 aliens
“Milestone” - Detractor - Vy’keen standing -1
“Milestone” - ??? - Go from -1 to 0 Vy’Keen standing
Atlas Path Dialogue#
Distress Beacon#
Initial text:
I’ve seen things, a few things, before.
I left the sun and moon far behind. Galaxies were waiting to be found.
It begins and ends with you. Infinity awaits.
Resist
Refuse
Begin
Resist:
?
Refuse:
?
Begin:
It begins.
I feel as if an unknown power is guiding me. We are combined as one.
Hyperdrive#
Acquire Hyperdrive Technology
Follow Mysterious Signal
(Interact with Waypoint // Beacon, get coords for Outpost)
Acquire Hyperdrive Technology
Follow Signal to Contact Lifeform
I am greeted by a strange warrior lifeform. It has been tracking my starship’s movements through the planet’s atmosphere, but gives the impression that it has been waiting for far longer.
It tilts its head, and curls its lips back over its teeth. I am aboutto speak, when it abruptly raises its arm to silence me. It produces what looks (sic) the schematics of an advanced technology. It barks, and indicates that I should take it.
Take the blueprint
Take the blueprint
The warrior barks again in satisfaction. Faint red orbs appear briefly in its eyes.
Its mission appears complete.
Build Hyperdrive
Travel to Space Station